Moving interfaces and sharp flow structures.
I keep coming back to cases where the physics is hard and the numerical treatment matters just as much.
Ph.D. student in aerospace engineering working on interface-capturing methods, multiphase flow, and detonation-related simulation.
Most of my time goes to simulation, reading, and figuring out how difficult flow features should be represented numerically.
Interface tracking, multiphase flow, compressible flow, and post-processing that feels closer to a lab screen than a brochure.
I keep coming back to cases where the physics is hard and the numerical treatment matters just as much.
The common thread is high-gradient flow problems that need both stability and resolution.
I also keep notes, photos, and a few non-work pages here.
These are public-source clips: launch footage, a vortex street, and a particle-flow visualization.
These are the three themes that show up most often across my current work and reading.
How to move a sharp interface without letting the numerics wash it away or destabilize the whole problem.
Open topicProblems where the interface is not just present, but actively shapes the behavior of the full system.
Open topicReactive compressible flow with strong gradients, wave interaction, and a lot of numerical pressure.
Open topicMy academic path has moved across aerospace engineering and computational science, with Georgia Tech as the center of the graduate work.
Undergraduate aerospace engineering study before transferring to Georgia Tech.
Finished undergraduate work in aerospace engineering and stayed on for graduate study.
The graduate phase narrowed further toward simulation and numerically difficult flow problems.
Continuing doctoral work in AE, with computational science and engineering studies alongside it.
Besides research, I also keep notes, photos, and a few lighter pages here.
Study material, the notes bundle, and topics I plan to organize more carefully over time.
Open notesPhotographs from Georgia Tech and Atlanta, arranged more like a visual page than a file dump.
Open galleryLaunch footage, ParaView, and a few off-hours references that still feel close to the same world.
Open elsewhereIf you need the fast version, the resume and email are the cleanest starting points.